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= Depth is the distance from a surface, usually using your own body as a reference surface when speaking in terms of depth perception.
=use of depth information extends beyond the range of your body's reach.
= depth cues are either monocular (mon-, "one"; ocular, "related to the eyes") or binocular (bin-, "both," "two").
= Monocular depth cues can be represented in just two dimensions and observed with just one eye.
= They include texture gradients, relative size, interposition, linear perspective, aerial perspective, location in the picture plane, and motion parallax.
= Another means of judging depth involves binocular depth cues, based on the receipt of sensory information in three dimensions from both eyes
= Binocular depth cues use the relative positioning of your eyes.
= Your two eyes are positioned far enough apart to provide two kinds of information to your brain: binocular disparity and binocular convergence.
= binocular disparity, your two eyes send increasingly disparate (differing) images to your brain as objects approach you
= Your brain interprets the degree of disparity as an indication of distance from you
= binocular convergence, your two eyes increasingly turn inward as objects approach you. Your brain interprets these muscular movements as indications of distance from you.
= Depth perception may depend upon more than just the distance or depth at which an object is located relative to oneself. The perceived distance to a target is influenced by the effort required to walk to the location of the target

= explain why we perceive some objects as in groups but others as not so grouped
= viewer-centered representation, is that the individual stores the way the object looks to him or her. Thus, what matters is the appearance of the object to the viewer
= object-centered representation, is that the individual
stores a representation of the object, independent of its appearance to the viewer. In this case, the shape of the object will stay stable across different orientations
= At one end of this continuum are cognitive mechanisms that are more viewpoint-centered. At the other end of the continuum are cognitive mechanisms that are more object-centered
= landmark-centered representation, information is characterized by its relation to a well-known or prominent
item. Imagine visiting a new city.
= Gestalt approach to form perception that was developed in Germany in the early 20th century is useful particularly for understanding how we perceive groups of objects or even parts of objects to form integral wholes
= Kurt Koffka (1886-1941),
= Wolfgang Köhler (1887-1968),
= Max Wertheimer (1880-1943)
= overarching law is the law of Prägnanz
= We tend to perceive any given visual array in a way that most simply organizes the different elements into a stable
and coherent form.
= Gestalt principles include figure-ground perception, proximity, similarity, continuity, closure, and symmetry

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